Mihail Balabanov: Hi, my name is Mihail Balabanov, and I am a principal gameplay programmer at Creative Assembly Sofia. We chatted with Creative Assembly Sofia team members Anton Cholakov, Mihail Balabanov, and Radoslav Borisov about their personal views on modding, the ways in which TROY has been made more accessible to modders, and top tips for modders old and new – check out what they had to say below!ĬA: Hi there! First of all, could you please introduce yourselves?Īnton Cholakov: Hello to everyone! My name is Anton Cholakov and I am a gameplay and AI programmer on Total War from the Creative Assembly Sofia studio. Those of you who have been chomping at the bit when it comes to modding will be pleased to know that A Total War Saga: TROY is one of our most easily moddable games yet – but why, and what made the team decide to develop the game with modding so firmly in mind?
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