![]() One possible reason most newer open-world games would not automatically be able to accommodate this type of questing system well is because the games are likely built from the ground-up with the usage of a compass and quest marker system in mind. Unfortunately, most modern and contemporary games would have a difficult time replicating this type of experience, which closely simulates an element of real world realism and an itch for adventure and exploration into the unknown. ![]() If the next objective includes talking to an NPC in a town, it requires a bit of searching, investigating, and questioning around neighborhood until the player eventually closes in on the person and location. ![]() ![]() Morrowind forces players to use their investigative skills in taking visual cues from the game's scenery and landscape, as well as general sense of direction, to find the next objective. ![]()
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